

The orange hairband also could use some clarification, its a crappy item but it would be nice if people didnt have to search a wiki to see that.

Lastly, items need better descriptions, would have been nice to know the shield bot does not recharge in combat, wouldnt waste a slot in a boss fight if I had known. I can dodge all the missiles,bullets,doggos and all the varies forms of electricity all day, but thats only if i dont get a tiny room with 2 buzzsaws and a laser, while also filled with a banshee and 2 lightning mages and some large dogs for added measure. my second time was because I had an extra life from the food item.Īnd honestly the slime buffs wouldnt be a problem if the entire floor before the boss was not filled with lasers/buzzsaws/spikes and more lasers/buzzsaws/spikes. In all my runs since the change, I have only made it past the slime twice, once with the aforementioned dash build and that was only because i had 5 toughness and 50% dmg reduction from defense.

No idea why the boss was changed to be this way, because at this point he is harder than lassely(sword guy). I have had similar runs with similar amounts of insane dmg and almost all of them get shutdown by the slimeboss because of his long invinciblity time and his ability to put out a wall of nonstop attacks and burning dmg. That run was only possible because I had insane lvls of dash dmg and was 1 shotting everything. I have made it to Kaminella once and got him to half before I exploded (my own fault, got to greedy). Most will tell you you need the invulnerable when dashing perk to clear hard mode to which i again impolitely respond.no you don't just git gudĪll that being said i'm still terrible because i need a healing handicap and a good starting weapon/foods early-not able to just dive in and clear with any random weapon gear setup like a boss.This game is in serious need of some balance. maybe be better to put the 5 in armor tree so i always start with a magic shield hmm. whatever the strat is it sounds 10000% more cheesy to me than i'm going to keep this item i like it it heals me its good enough.Ĭurrently using 20 points in mystic 10 in the jumping tree and 5 in the wrath thing although it seems mostly useless but i see it heal me for 1-3 hp every so often. You say taking blood of srobeo back is cheese but at least its not creating copies of my save file to spend an hour reloading till i get the 2 legendaries i want then changed my. I personally don't like any of the guns i prefer the thunder kunai over most weapons for the 1st few floors i can get past nifelhiem easy as pie with one. However, while we make an effort to be complete, which may include game bugs and fixes. Explore a continuously evolving dungeon to prevent your town from being destroyed Fight enemies using weapons and magic to defeat the evil in the dungeon Dungreed Wiki is focused on creating the definitive guide to Dungreed. I have now beat it on hard mode tried to use the hecate didnt like it dont really like muramasa either i was asking him why hes want a reloading gun over a melee weapon. Dungreed is a 2D side-scrolling action Rogue-lite game developed by Team Horay. I always rather take items that ll 100% make me finish the run, instead of relying on rng.Īnd again, you can only really bring 2 rares/legendaries + commons/uncommons from the shop. It only makes it take longer than it needs and potentially making me loose at ericha or erta if i get bad luck. If i take SB, even without using mystic, i can only beat the whole hardmode if i get at least decent rng. Having a good set/combo instead of SB+random relic is aways better. I dont really like it, but it is one of the "sure win" combos for hardmode. Combined with Alice/Criminal or/and wing+springs it can one shot most stuff and is one of the few options of ranged burst you can get in the game. Hecate by itself is a weapon that can assure you gonna get past Niff, the weapon is good to clear rooms and the reload is only an issue when swap quick shooting, wich it excels anyways, since the fire animation and reload time is pretty much the same. Muramasa is poor in both burst and consistent dmg, it doesnt really fit any role well except for a easy to use weapon in most of the cases.īS can be a nice find, but it doesnt worth to bring into the dungeon since it takes 1 of the only 2 rare/legendaries u can bring, also it wont do much in hardmode by itself. Both muramasa and SB have little value in hardmode or when you get used to the game.
