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Kitaria fables review
Kitaria fables review








kitaria fables review

The easiest way to farm in the game became plant, sleep to progress to the day, water, sleep, water, sleep and continue until the harvest time for the crop. Plant seeds, water every day or they will die, forget to harvest on time and they’ll die. Sadly, other than a few quests that require you to harvest items in the beginning, the farming is strictly for making money in the game. When I first saw the trailers for Kitaria Fables, I saw farming and cute characters and that’s what drew me into doing this review. I think you get the point I am trying to make.

#Kitaria fables review upgrade#

To upgrade your weapon, you have to kill a lot of enemies and collect materials. To complete a side quest, you have to kill a lot of enemies and collect materials. To get a new spell you must craft it by killing a lot of enemies and collecting materials. Most RPGs are known to have a certain grinding component to them, but I found Kitaria Fables to be exceptionally grindy for no particular reason. With only a few attacks, most fight were broken down to a formula of dodge, spell/melee attack, dodge, attack, repeat. The fighting in Kitaria Fables also felt basic and got boring quite quickly. While this made defense easier, it really took me out of the game, and I was hoping for a more immersive experience in the fights. The game gave you a large warning for the area of attack. Because you only have one method of defense, I was happy that the enemies’ attacks were easy to read. You had a variety of skills to learn to fight, including magic and a sword and bow, but really only able to roll out of the way to use as a defense mechanism. Unfortunately, the enemies weren’t designed as well and felt a bit uninspired. The UI was well designed and attacks were animated nicely. I could almost overlook this if you didn’t walk so comically slow in the game, and there was no button to sprint. Handy for getting from your main checkpoints to places, but not back to the main points to turn in quests. There were some fast travel and save points you open while moving through the game, but most of them were one way only. I do wish the transition between zones on the map was more fluid, but as you crossed the dotted lines indicating borders there was a brief ‘black screen’ when you transition. The map wasn’t very helpful other than to give you a vague direction in which to move though. There are interesting areas to explore as you move around the map to complete your quests. Bright and colourful with a hand painted 2D look. While you are restricted to only playing as a cat, there are some customizing options in your home for you to create a character to make it feel individualized. There is a one particular tiny bunny who is always dancing when you see her, and a mouse who is always asking you have any candy for him. The cast of characters you meet through the game are adorable, and a few managed to elicit smiles out of me every time I saw them, particularly the children in the villages. Magic is something you use often in the game, but seems like the villagers are nervous about it. In the beginning you are warned not to let the villagers know that you have learned magic abilities, or you may possibly get dragged off in secret. While receiving quests from the cute cast of bunnies, puppies, bears and other animals, there is also some underlying darkness in the writing. The setting is fairly standard for an RPG, but the writing kept things a bit more fresh than other games I have played.

kitaria fables review

Since then, there has been peace until recent developments seem to be a troubling omen. According to the legend, many years ago, The Calamity threatened the world but was driven away by a hero. He is accompanied by his companion Macaron, who is with you in dialogue scenes but not in combat. In Kitaria Fables you play as an adorable kitty soldier/adventurer, Nyanza von Whiskers (Nyan) who is dispatched to Paw Village to help after a threatening invasion of evil forces in the world. While I loved the anthropomorphized cast of adorable critters, I found the fighting and gameplay more frustrating than enjoyable. Kitaria Fables, developed by the Indonesian studio Twin Hearts, is an action/farming RPG hybrid that’s as frustrating as it is cute.










Kitaria fables review